Mapping file for drums:
http://www.irealb.com/forums/showthr...6013#post26013
Mapping file for drums:
http://www.irealb.com/forums/showthr...6013#post26013
OK this is a place to start. So obviously the sounds don't all match up for either of the kits I've tried in my soft-synth
But can I somehow copy this map (or manually enter it somehow) and my MIDI drums will correspond?
OR do I have to look at the mismatched drums and somehow bulk change all of the handclaps (or rock snares, or whatever) to the sounds I want?
Is there a command that will take all A4's just to pick one and transpose it to the location of the desired sound (F#3, say)? I realize I may have to go to the Cakewalk forum and get the exact verbiage.
Sonar X3:
The Drum Map Manager section lets you create and save drum maps for use with hardware or software samplers. You can customize drum maps to select specific sounds on any of your samplers.
http://www.cakewalk.com/Documentatio...logs2.061.html
)BOB
My feeling is that it would be better to build a dedicated sampler instrument that corresponds to the iReal Pro map using sounds that are similar rather than trying to map the notes to an existing GM kit.
My question to Massimo is: Do any or all of the sounds in iReal Pro use velocity layers?
No they don't.
Okay great thanks, that makes things a bit easier.
Well, it will take some time but with patience you should be able to achieve good results.
First you need a sampler in your DAW. Start with an empty sampler then start loading 1 shot samples of basic kit sounds like kick,snare and ride cymbal and map them to the same locations as the iReal Pro map.
Now load an exported iReal Pro midi file into your DAW and play it back to see how the basic sounds work. It might be a good idea to run the same song in iReal Pro for comparison. If you find for example that the kick drum is too hard or too loud, adjust some parameters like level, velocity sensitivity, or a low pass filter to soften it. If the sound is obviously wrong it might be better to swap it for a different sample that is closer to the original. Try to focus on one sound at a time. The goal here is to try and match the timbre and response of a particular sound with the one in iReal pro. (You may find that some samples work well with a particular song even though they don't sound exactly like the iReal Pro ones. In this case if it works leave it but it might be worth testing it with other exported songs before making it permanent.) Continue like this with all the basic kit sounds until you are happy with the way they sound then move on to the toms and other cymbals. Once you are happy with those gather your percussion sounds and start mapping those as before. When you have set up all 41 sounds you should be in business! Try your new sound set out with as many different styles as possible and note any samples that stand out as sounding odd. You might need to work on these a little more.
I will try this myself when I get a chance. Let me know how you get on.
Paul
Last edited by pablo64; 10-01-2014 at 07:57 PM.
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